Completed projects
12 runs| Platform | Game | Time | Emulator | Input File |
|---|---|---|---|---|
| DOS | Prince of Persia No Major Glitches | 18:50.82 | JPC-RR 11.8 | |
| DOS | Prince of Persia 2: The Shadow and the Flame Any% Obsolete | 14:50.62 | JPC-RR 11.8 | |
| DOS | Prince of Persia 2: The Shadow and the Flame Any% Obsolete | 14:11.00 | JPC-RR 11.8 | |
| DS | Prince of Persia: The Fallen King Any% | 2:23:31.68 | DeSmuME 0.9.9 | |
| GBA | Prince of Persia: The Sands of Time Any% | 28:37.38 | BizHawk 2.7 | |
| Flash | The Amazing Dare Dozen Any% | 02:35.00 | libTAS + Ruffle | |
| Flash | Raft Wars Any% | 04:45.49 | libTAS + Ruffle | |
| Linux | Stick With It Any% | 08:00.73 | libTAS 1.4.3 | |
| DOS | Prince of Persia 2: The Shadow and the Flame Any% | 14:47.45 | libTAS + PCem | |
| GC | Prince of Persia: Warrior Within Zipless | 24:56.15 | BizHawk + Dolphin | |
| GC | Prince of Persia: The Sands of Time No Major Glitches | 1:21:05.15 | BizHawk + Dolphin | |
|
Video
Commentary
Author Notes
This is a No Major Glitches TAS of Prince of Persia: The Sands of Time, arguably the game that influenced the direction of the franchise the most. Table of contents Game objectives
CommentsPrince of Persia: The Sands of Time is a game that needs no introduction. This is a no major glitches TAS of the game, a showcase of how quickly the game can be completed and how much can be skipped just by the means of parkour and intended mechanics. Tricks used⏳ Wallrun StretchIf the wallrun key is released instead of letting the wall flip happen, the prince gets a little bit of extra height before jumping off or grabbing a ledge. Starting the wallrun further back from the wall also helps in getting more height. ⏳ Wrong JumpThe game let's the prince jump only when near an edge. Otherwise, press the jump key will only result in a roll. But we can get a jump to happen away from the edge by holding the appropriate directions. ⏳ Ladder DismountAt the top of the ladder, its possible to dismount off the ladder to the left or right, grabbing the ledge. This is generally faster than letting the slow animation of the normal dismount to play out. ⏳ Slomo CancelWhen certain actions are performed for the first time, the game performs a slow motion shot. This can be cancelled by entering the landscape camera. ⏳ First Person CancelThe staggers caused when falling from large heights can be cancelled using the first person camera. It also instantly changes the direction the prince is facing. ⏳ Power AttackThe power attack, which the prince generally performs as a finishing blow, can be forced to happen by tapping the direction towards the enemy 2 times in quick succession following by a sword attack. ⏳ Combat GuideWith the dagger, the fastest way to defeat the enemies is with a torpedo attack off a wall. But if a wall is too far away to rebound from, the power attack is the faster option. The vault combos are also used in some situations. If a double or triple knock down can be setup with a torpedo then that is worth some time spent. The moon tank route is carefully planned in a way that the mega freeze power once obtained can be used with maximum effect. Thank You NoteI want to specially thank toca and Jaka for organizing and doing commentary with me. Shoutouts to solarplex for their inspiring partially completed TAS. I'm grateful to the PoP community for the strategies and support. |
||||
| GC | Prince of Persia: The Sands of Time Zipless | 57:37.317 | BizHawk + Dolphin | |