GMP - Tool-Assisted Speedruns

Hi, I know one franchise, and you can probably guess what it is based on my activity. I got into the formerly niche hobby of speedrunning and still niche hobby of TASing through the PoP speedrunning community.

Completed projects

12 runs
Input files, encodes, notes and commentary tracks for every finished run. Click to expand each run for videos and detailed notes.
Platform Game Time Emulator Input File
Linux Stick With It Any% 08:00.73 libTAS 1.4.3
Commentary

No commentary track available.

Author Notes

Stick With It is a game that was made by indie developer/content creator Sam Hogan. He markets it as the "hardest game ever" in his making video.

Game objectives

  • Emulator used: libTAS 1.4.3
  • Aims for fastest completion
  • Linux version of the game can be obtained in the itch.io page of the game.

Sync Info

I am not sure if this is actually required to sync, but I will provide it anyways just in case.

  • OS: Ubuntu 20.04 LTS
  • Screen Resolution: 1366 x 768
  • Frame Rate: 60

Comments

The game since has had an updated version that would be faster but it was exclusively released on mobile platforms, so it is not an option to use with libTAS, yet. This version of the game has an intentionally frustrating control scheme where we have to time a spinning arrow to jump in the right direction. This is not a huge problem in most places but in some corner the jump option can be messed up due to weird collision detection. And there are some seemingly weird jump choices made but it is to get more optimal and quicker jump options. It defaults going to the right first everywhere which makes the place where we need to go left comparatively slower. This problem is circumvented in some places by jumping into corners which can instantly give a neat 45 degree jump option right away. There is one small skip at the rotating platforms where we can use the momentum to give ourselves a boost to reach the higher level. Since we need the right jump option at the right time, we need to wait for the cycle and do some back and forth to make this work. Other than that it is pretty much done in the intended way. There isn't much material to compare this run with. The only person to even complete the game as far as I know is "Andrew Snipers" and got a time of 34:00. There are some other RTA runs of the easier mobile version and this run also comfortably beats them by more than 2 minutes. I had a lot of fun working on this little project and I would like to thank the speedrun community of the game for helping me with the strats.